[ESC KEY TO SKIP INTRO]


Venture down into Grimcurse, a fast paced gallery-shooter top-down rpg hybrid. Manage your resources while you wander around the cryptic jungle with questions no one wants to know.

Prototype made for a future project.

Controls

ESC - Skip the intro.
W A S D - Arrow keys to move.
Space - Take cover.
K - Open up inventory.
1-5 Number keys(and kinda mouse wheel) - Switch weapons.

A note from the devs

Hello guys, Lonely Moon Games team here. We wanted to point out some stuff regards the "polished" jam version: 

Mostly, the stuff that we added are just "quick fixes" to the build:
- Gamebreaking Bug on Final boss  /Sound  overlapping fixes
- Some balancing in numbers (literally, just couple numbers.)
- Shortened intro screen and made it skippable. 

So we really encourage you to try out this build better as it just have some quick fixes and we actually pushed them around the same or 1 day after the deadline. 
The web version is indeed also the polished version.

Thank you and kind regards.

Credits

Programming: @Oultrox  
Art/Additional SFX Mixing - @veryeviltomato
SFX Mixing/Writting - @mafeltrer
Music: andresecam
SFX: freesound.org (List of credits https://pastebin.com/Szd1DMLq)

Github project:
https://github.com/VeryEvilTomato/grimcursegameoff/tree/master/Project

Download

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Click download now to get access to the following files:

GRIMCURSE Win32 Jam version 44 MB
GRIMCURSE Polished Jam Win32 version 46 MB
GRIMCURSE Polished Jam OSX64 Version 75 MB

Comments

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It's a really great game 

I'm really loving it <3

Wonderful combat, wonderful atmosphere and visuals but the wandering part is very boring. Probably because nothing happens. Congrats!

10/10 This new Pokemon game looks great! Jokes aside,  this is a really neat concept, great game!

The shooting mechanic is solid, well done.

That said, there's a lot of problems, most notably is pacing. You've got like 3 f'ing minutes of pointless text at the start. I'm sure the story is very important to you because you probably spent a lot of time on it, but it's not important to anyone else. sorry if this is heartbreaking.

Here's some advice: The intro text should be no more than 2 screens. Not the 15 or whatever there are currently. A preface, a setup, and then to the game.

Next, after your infuriating intro text you've got multiple screens just to introduce your development brand. This is obnoxious. ONE SCREEN is all you need. If you want to have it delayed like some kind of "reveal" (people have to give a shit for that to be cool), then have the text fade in on a single screen. And it needs to go faster. You leave your gamers staring at your brand name listening to action sounds way too f'ing long. Seriously, I hated the intro so much I only played the game for about 1-2 minutes.

And before you think "oh he's just some asshole" think again. Gamers don't want to stare at endless fucking text when trying someone's game for the first time. I'm actually a really nice guy and I hope the frustration in my tone and my advice helps you improve.

Hello there! Thank you for the feedback! I see that the most of the problems you mentioned is regard the intro which we couldn't optimize more due to the month we have to work on this, won't be this long for further dev for sure homie.

I don't think you should speak as a whole community tho. I understand your issue with this, but this wasn't the general response anyway, or  at least not this bad or angry, I totally understand your point of view tho.

As a side note, this was not heartbraking because it's not the solid truth among the whole community that have played our game. I don't think saying stuff like you said is a nice way to backing it up, specially if you gotta proof you're a nice guy saying  it explicitly, when you're not kinda being it. You got issues, feedback (poorly given but given and we've taken it dw) and that's all. We for sure will take a look to this and it's on our plans optimize it so all good man. 

This is a lot of fun! It felt a little slow at first, but it picks up and can get plenty intense past the first small area. Love the overall design of the game. The mix of guns provides a nice variety for play styles and enemy types. 

I'm really excited to see where this goes in the future. Hopefully more enemy types and maybe even battle screen layouts(Mobile enemies with shields, ones that work in pairs, etc.)

Any chance of a downloadable Linux version?

Thank you! I could try, but I can't test it, so let me know when you're around and I'll upload it 

I'd be happy to help. I'll be checking the site just about everyday since I'm new here and still looking for new stuff to play.

Is there more content after the boss? 

I wasn't sure if I could go down the ladder-hole or not.

Nope that's all! There's a last message thanking you for playing hehehe

Aww, that's too bad! It was a lot of fun!

Great work!

Thank you Mox! :) I'm glad you liked it.

if i want it to read, better grab a book, not a game... I dont wanna play your game, becouse t takes like 5 hours, to the text to pass...so, now i pass

Sorry, I thought I wrote on the description you can actually skip the intro ny pressing ESC. I'm sorry that you found the game's not for you!

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o man, im sorry, i really dont read the description very often, i first see how the game is, like, gameplay, mechanics and all of that.
Sorry about that. You should add a text on the top that said "Press ESC to SKIP", ill try your game again now. 
THANKS!

Dw, we made it even bigger for now until the jam stuff ends and we can polish more this version hehe.

(+1)

It's Very good from what I've experienced.

(+1)

Thank you!

(+1)

Amazing, Great Job

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I'm glad you liked it! 

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Friggin awesome.

Can't wait to see the final project!

(+2)

Thanks a lot dude!